{"product_id":"gamification-for-innovators-and-entrepreneurs-using-games-to-drive-innovation-and-facilitate-learning-9783110725544","title":"Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning","description":"\u003cp\u003e\u003cem\u003eGamification for Innovators and Entrepreneurs\u003c\/em\u003e is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today - games that are explicitly designed and can be iteratively improved to engage stakeholders, facilitate experimentation and actually drive innovation. \u003c\/p\u003e \u003cp\u003eWhat makes gamification a superpower is its use of powerful methods and techniques from diverse disciplines and traditions - like futures studies, user experience, agile management, design thinking or business design - in a new, action-oriented and engaging framework. Each game world is a safe, playful space, where groups are free to experiment in innovative and inclusive forms of collaboration. \u003c\/p\u003e \u003cp\u003e\u003cem\u003eGamification for Innovators and Entrepreneurs\u003c\/em\u003e builds on insights and knowledge from over 150 leading experts in the field. It provides a rich collection of materials for innovators, entrepreneurs and game designers that allows you to dive deep into innovation and entrepreneurship, into games and gamification. You can build on 36 gamification design patterns - like dilemma solving, experiential learning, innovation markets and storytelling - and use a game design canvas to create your own innovation games. Or you can customize some of the 70+ games featured in the book that are already in use by innovators, entrepreneurs and professional trainers. Additional resources are provided for teachers and game facilitators. \u003c\/p\u003e \u003cp\u003eThe superpower of gamification does not yield simplistic solutions - but the resources from \u003cem\u003eGamification for Innovators and Entrepreneurs\u003c\/em\u003e will provide you with the means and the confidence to tackle some of the great challenges we are all facing today. \u003c\/p\u003e \u003cp\u003e\u003c\/p\u003e \u003cul\u003e \u003cli\u003eAn easily accessible and comprehensive overview on gamification and games in the context of innovation and entrepreneurship \u003c\/li\u003e \u003cli\u003eDraws on several collaborative research projects involving partners such as Lego, Deutsche Telekom, Lufthansa Systems, 3M, Danske Bank, and Nokia Systems. \u003c\/li\u003e \u003cli\u003eExtensive experience of the authors in the facilitation of games, their role as an enabler of learning and their potential to facilitate transformation. \u003c\/li\u003e \u003cli\u003e36 reusable gamification design patterns, a five-step process and a game design canvas to create one's own innovation games \u003c\/li\u003e \u003cli\u003eSummaries and references of more than 70+ customizable games that are already in use by innovators, entrepreneurs and professional trainers \u003c\/li\u003e \u003cli\u003eEducational materials for teachers, trainers and game facilitators \u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e \u003ca href=\"https:\/\/correctionsbookstore.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=AUTH-4217047\"\u003eHenning Breuer\u003c\/a\u003e, \u003ca href=\"https:\/\/correctionsbookstore.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=AUTH-11962423\"\u003eJohn Bessant\u003c\/a\u003e, \u003ca href=\"https:\/\/correctionsbookstore.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=AUTH-11878622\"\u003eSune Gudiksen\u003c\/a\u003e\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e de Gruyter\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 10\/03\/2022\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 219\u003cbr\u003e\u003cb\u003eBinding Type:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 0.80lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 9.61h x 6.69w x 0.47d\u003cbr\u003e\u003cb\u003eISBN13:\u003c\/b\u003e 9783110725544\u003cbr\u003e\u003cb\u003eISBN10:\u003c\/b\u003e 3110725541\u003cbr\u003e\u003cb\u003eBISAC Categories:\u003c\/b\u003e\u003cbr\u003e- \u003ca href=\"https:\/\/correctionsbookstore.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=CAT-BUS\"\u003eBusiness \u0026amp; Economics\u003c\/a\u003e | \u003ca href=\"https:\/\/correctionsbookstore.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=BISAC-BUS025000\"\u003eEntrepreneurship\u003c\/a\u003e\u003cbr\u003e- \u003ca href=\"https:\/\/correctionsbookstore.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=CAT-GAM\"\u003eGames \u0026amp; Activities\u003c\/a\u003e | \u003ca href=\"https:\/\/correctionsbookstore.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=BISAC-GAM010000\"\u003eRole Playing \u0026amp; Fantasy\u003c\/a\u003e\u003cbr\u003e\u003cbr\u003e\u003cp\u003e\u003cb\u003eAbout the Author\u003c\/b\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eHenning Breuer consults, researches, and teaches in the fields of innovation management and business psychology using gamification and games in his consulting work and university teaching. He is a Professor for Business and Media Psychology at HMKW Berlin and founder of UXBerlin - Innovation Consulting. Since 2001, Henning has worked with multinational corporations, SMEs, public organisations, and start-ups, providing consulting on sustainable innovation culture and business models, future scenarios, and ethnographic stakeholder research. Henning has co-authored numerous journal and conference publications and textbooks on Values-Based Innovation Management and Sustainable Business Model Design. As a visiting researcher and professor, he has worked at the University of Chile (Santiago) and Waseda University (Tokyo). \u003c\/p\u003e \u003cp\u003eJohn Bessant has been active in the field of research and consultancy in technology and innovation management for over 40 years. In addition to his role as Emeritus Professor of Innovation and Entrepreneurship at the University of Exeter he has visiting appointments at the universities of Stavanger, Norway and Erlangen-Nuremburg, Germany. He is the author of over 45 books and monographs and many articles on the topic and has lectured and consulted widely around the world. His most recent books include Managing Innovation (now in its 7th edition), Entrepreneurship and Riding the Innovation Wave. You can find more and follow his blog at https: \/\/johnbessant.org \u003c\/p\u003e \u003cp\u003e\u003cstrong\u003e\u003cbr\u003e\u003c\/strong\u003eSune Gudiksen has worked extensively with design, innovation management, future scenario design and strategic foresight. One medium of choice for him is play and game-based techniques to support stakeholder participation, \u003cbr\u003ehigh engagement, novelty in directions and quality learning outcome. He holds a PhD in co-design of services and business models through design thinking games and is currently associate professor in strategic design and\u003cbr\u003einnovation management at Design School Kolding, Denmark. He has been a project leader of several projects at various national innovation networks. As well, he is project leader on international EU projects focusing on strategic\u003cbr\u003edesign, innovation management and play and game techniques to support stronger development and learning. He has authored several international books over the years directed towards industries and practitioners, and published a number of conference papers and journal articles in design and innovation management.\u003cbr\u003e\u003c\/p\u003e","brand":"de Gruyter","offers":[{"title":"Default Title","offer_id":45917246718127,"sku":"9783110725544","price":41.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0651\/9255\/8767\/files\/img_4a5e888d-f0d0-48da-88bc-a50899cf4551.jpg?v=1758908133","url":"https:\/\/www.correctionsbookstore.com\/es\/products\/gamification-for-innovators-and-entrepreneurs-using-games-to-drive-innovation-and-facilitate-learning-9783110725544","provider":"Corrections Bookstore ","version":"1.0","type":"link"}