{"product_id":"immersive-3d-design-visualization-with-autodesk-maya-and-unreal-engine-4-9781484265963","title":"Immersive 3D Design Visualization: With Autodesk Maya and Unreal Engine 4","description":"\u003cp\u003e\u003cb\u003eChapter 1: Design for Creative and Immersive Technology \u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e- Scope of this book\u003c\/p\u003e\u003cp\u003e- Topics covered\u003c\/p\u003e\u003cp\u003e- Design visualization\u003c\/p\u003e\u003cp\u003e- Emerging technologies (VR, AR, and MR)\u003c\/p\u003e\u003cp\u003e\u003cb\u003eChapter 2: Tools for Architectural Visualization\u003cbr\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e- MAYA for design visualization\u003c\/p\u003e\u003cp\u003e- Substance for PBR texturing\u003c\/p\u003e\u003cp\u003e- Design visualization gamification (UE4)\u003c\/p\u003e\u003cp\u003e\u003cb\u003eChapter 3: 3D Design with Autodesk Maya\u003cbr\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e- Basics of modelling\u003c\/p\u003e\u003cp\u003e- Basics of unwrapping\u003c\/p\u003e\u003cp\u003e- Basics of Substance Painter\u003c\/p\u003e\u003cp\u003e\u003cb\u003eChapter 4: Interactive Visualization with UE4\u003cbr\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e- Interface of UE4\u003c\/p\u003e\u003cp\u003e- Exploring tools\u003c\/p\u003e\u003cp\u003e\u003cb\u003eChapter 5: Creating Virtual Worlds\u003cbr\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e- Modelling assets\u003c\/p\u003e\u003cp\u003e\u003cb\u003eChapter 6: Unwrapping our Assets\u003cbr\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e- Introduction to unwrapping\u003c\/p\u003e\u003cp\u003e- Unwrapping assets\u003c\/p\u003e\u003cp\u003e\u003cb\u003eChapter 7: Lightmap Analysis and Correction\u003cbr\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e- Creating Lightmap UVs\u003c\/p\u003e\u003cp\u003e- Static vs. dynamic lighting\u003c\/p\u003e\u003cp\u003e- Lightmap analysis, correction, and padding\u003c\/p\u003e\u003cp\u003e- Shader analysis and tweaking\u003c\/p\u003e\u003cp\u003e\u003cb\u003eChapter 8: PBR Integrated Texturing\u003cbr\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e- Importing and baking maps\u003c\/p\u003e\u003cp\u003e- Texturing various assets\u003c\/p\u003e\u003cp\u003e\u003cb\u003eChapter 9: Material Design and Integration\u003cbr\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e- Exporting for UE4\u003c\/p\u003e\u003cp\u003e- Importing into UE4\u003c\/p\u003e\u003cp\u003e- Material setup\u003c\/p\u003e\u003cp\u003e\u003cb\u003eChapter 10: Real-Time\/Emissive Materials\u003cbr\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e- Emissive workflow in Substance Painter\u003c\/p\u003e\u003cp\u003e- Emissive workflow in UE4\u003c\/p\u003e\u003cp\u003e\u003cb\u003eChapter 11: Interaction Design in VR Engine\u003cbr\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e- Importing 3D assets\u003c\/p\u003e\u003cp\u003e- Object properties editor\u003c\/p\u003e\u003cp\u003e\u003cb\u003eChapter 12: Unreal(R) Engine 4 for Level design\u003cbr\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e- Creating level\u003c\/p\u003e\u003cp\u003e- Documenting problems and errors\u003c\/p\u003e\u003cp\u003e\u003cb\u003eChapter 13: Design Visualization Capstone Project: Testing and Fixing Errors\u003cbr\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e- Fixing errors\u003c\/p\u003e\u003cp\u003e\u003cb\u003eChapter 14: Design Visualization Capstone Project: Aesthetic Development\u003cbr\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e- Completing level design\u003c\/p\u003e\u003cp\u003e- Lighting our scene\u003c\/p\u003e\u003cp\u003e\u003cb\u003eChapter 15: Immersive Design Portfolio\u003cbr\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e- Cleaning up\u003c\/p\u003e\u003cp\u003e- Testing with VR headsets\u003c\/p\u003e\u003cp\u003e- Thoughts and suggestions\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e \u003ca href=\"https:\/\/correctionsbookstore.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=AUTH-5157160\"\u003eAbhishek Kumar\u003c\/a\u003e\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Apress\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 01\/16\/2021\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 301\u003cbr\u003e\u003cb\u003eBinding Type:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 1.21lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 10.00h x 7.00w x 0.66d\u003cbr\u003e\u003cb\u003eISBN13:\u003c\/b\u003e 9781484265963\u003cbr\u003e\u003cb\u003eISBN10:\u003c\/b\u003e 1484265963\u003cbr\u003e\u003cb\u003eBISAC Categories:\u003c\/b\u003e\u003cbr\u003e- \u003ca href=\"https:\/\/correctionsbookstore.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=CAT-COM\"\u003eComputers\u003c\/a\u003e | \u003ca href=\"https:\/\/correctionsbookstore.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=BISAC-COM012040\"\u003eProgramming | Games\u003c\/a\u003e\u003cbr\u003e- \u003ca href=\"https:\/\/correctionsbookstore.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=CAT-COM\"\u003eComputers\u003c\/a\u003e | \u003ca href=\"https:\/\/correctionsbookstore.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=BISAC-COM012000\"\u003eSoftware Development \u0026amp; Engineering | Computer Graphics\u003c\/a\u003e\u003cbr\u003e- \u003ca href=\"https:\/\/correctionsbookstore.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=CAT-COM\"\u003eComputers\u003c\/a\u003e | \u003ca href=\"https:\/\/correctionsbookstore.com\/search?type=product%2Carticle%2Cpage\u0026amp;q=BISAC-COM016000\"\u003eArtificial Intelligence | Computer Vision \u0026amp; Pattern Recognit\u003c\/a\u003e\u003cbr\u003e\u003cbr\u003e\u003cp\u003e\u003cb\u003eAbout the Author\u003c\/b\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eDr. Abhishek Kumar\u003c\/b\u003e is an assistant professor in the Department of Computer Science at the Institute of Science at Banaras Hindu University. He is an Apple Certified Associate, Adobe Education Trainer, and certified by Autodesk. He is actively involved in course development in animation and design engineering courses for various institutions and universities as they will be a future industry requirement. Dr. Kumar has published a number of research papers indexed in Scopus and Web of Science and covered a wide range of topics in various digital scientific areas (image analysis, visual identity, graphics, digital photography, motion graphics, 3D animation, visual effects, editing, and composition). \u003c\/p\u003e \u003cp\u003eHe holds eight patents in the field of computer science, design and IoT. Dr. Kumar has completed professional studies related to animation, computer graphics, virtual reality, stereoscopy, filmmaking, visual effects, and photography from Norwich University of the Arts, the University of Edinburgh, and Wizcraft MIME and FXPHD, Australia. \u003c\/p\u003e \u003cp\u003eHe is passionate about the media and entertainment industry, and has directed two animation short films. Dr. Kumar has trained more than 50,000 students across the globe from 153 countries (top five: India, Germany, United States, Spain, and Australia). His alumni have worked on movies such as Ra-One, Krissh, Dhoom, Life of Pi, the Avengers series, the Iron Man series, GI Joe 3D, 300, Alvin and the Chipmunks, Prince of Persia, Titanic 3D, the Transformers series, Bahubali 1 and 2, London Has Fallen, Warcraft, Aquaman 3D, Alita, and more.\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cbr\u003e","brand":"Apress","offers":[{"title":"Default Title","offer_id":45876730036399,"sku":"9781484265963","price":64.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0651\/9255\/8767\/files\/img_adda21e7-e585-4cc3-b414-96f0701d4c38.jpg?v=1757694669","url":"https:\/\/www.correctionsbookstore.com\/es\/products\/immersive-3d-design-visualization-with-autodesk-maya-and-unreal-engine-4-9781484265963","provider":"Corrections Bookstore ","version":"1.0","type":"link"}